Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The High Elves have an affinity for the sea. Some elven maidens learn to take the form of a fish in order to spend more time in the waters.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | |
---|---|
Advances to: | Mermaid Initiate Mermaid Enchantress |
Cost: | 19 |
HP: | 27 |
Movement: | 6 |
XP: | 50 |
Level: | 1 |
Alignment: | lawful |
ID | High Elven Mermaid |
Abilities: |
staff impact | 7 - 1 melee | ||
water spray impact | 8 - 2 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 20% |
Coastal Reef | 1 | 50% |
Deep Water | 1 | 50% |
Flat | 2 | 30% |
Forest | 5 | 30% |
Frozen | 2 | 30% |
Hills | 5 | 30% |
Impassable | 99 | 20% |
Mountains | 99 | 20% |
Mushroom Grove | 3 | 20% |
Sand | 2 | 30% |
Shallow Water | 1 | 60% |
Swamp | 1 | 60% |
Unwalkable | 99 | 20% |